COUNCIL
Council is a game of knowing, choosing, and consequence. When a table sets down the dice, it loses the old gift they gave — a way to learn what no one thought to ask. Council hands that gift back. Every answer comes one of two ways: seized at a price, or given as grace. Behind every locked door wait three clues, so no soul is ever truly stuck. It is built to reward hope — it can wound you, and grieve you, but it breaks only the one who stops hoping.
THE WORK SO FAR ▾